Our research phase kicked off with market research, revealing a booming global sports technology market with a projected CAGR of 17.9% and a forecasted size of $55.9 billion by 2030.
We then analysed major competitors like Strava, Nike Running Club, Adidas, and Asics. While these apps share One2One.Run's niche and offer community and personalization features, their focus leans towards a competitive approach to running routines. This positions One2One.Run uniquely within the running app niche, fostering a close-knit community with a low barrier to entry and a beginner-friendly approach. It capitalises on the opportunity to connect runners in real-life settings.
Building on the insights gained from market analysis and the stakeholder interview, we conducted a comprehensive user research phase with One2One.Run app users. This research combined qualitative and quantitative methods:
The initial research phases (stakeholder interview and secondary research) helped us formulate hypotheses about user needs. Our primary research then focused on testing these hypotheses and gaining a deeper understanding of:
Surveys revealed a strong user preference for connecting with runners who share similar interests, routines, pace, and location. Usability tests further identified core weaknesses in the app's UX/UI design, which were hindering user retention and engagement.
User research insights led us to define Oliver, our 32-year-old Social Runner persona who recently moved to Berlin seeking running buddies and community. To address Oliver's needs within the identified problem statement – our design challenge, we brainstormed using Crazy 8's and MoSCoW methods to prioritize solutions. Focusing on "Must-Have" features, we prioritized a clear onboarding process, event/match recommendations nearby, an interactive workout calendar in an enhanced UX/UI design.
Building on initial sketches, our design team crafted a refined user journey for Oliver within the One2One.Run app: after a structured onboarding showcasing the new UI, he browses events, joins one, creates his own, and tracks his workouts in a personalized calendar. To evoke a modern and friendlier vibe to the brand, we chose a lively lime green as the primary color, complemented by neutral greys for an urban touch.
Testing Information Architecture on the Main Page:
We employed A/B testing to ensure a user-centric design approach. Initially, we compared the new low-fidelity wireframes with high-fidelity screens of the existing app design. This helped us evaluate the user experience specifically regarding information layout on the home page.
Our A/B test focused on how users interacted with the main page and its ability to help them find runners and events. We presented them with two versions of the design in low-fidelity wireframes showcasing two different approaches:
Based on feedback, we moved forward with a mid-fidelity design emphasizing the event creation feature through a central placement in the bottom navigation bar. We conducted another A/B test focusing on the new user experience (UX) for filtering and creating events within the updated user interface (UI) in two options:
The user response was firmly positive about the Re-design Option 2. Users validated the new UI, highlighting its clarity, user-friendliness, and overall less competitive and friendlier experience compared to the existing misleading design. Notably, users found it easier to locate sport events and the event creation feature compared to the challenges of the old UI navigation.
Building on initial sketches, our design team crafted a refined user journey for Oliver within the One2One.Run app: after a structured onboarding showcasing the new UI, he browses events, joins one, creates his own, and tracks his workouts in a personalized calendar. To evoke a modern and friendlier vibe to the brand, we chose a lively lime green as the primary color, complemented by neutral greys for an urban touch.
This project yielded valuable insights applicable to mobile app development within the competitive sports technology space. Here's what we discovered:
These learnings highlight the importance of understanding user needs, fostering a strong community, and continuously iterating on the design based on user feedback. By prioritising these elements, mobile apps can create a more engaging and successful user experience.